Remember that mysterious WeareData site for Watch Dogs that was discovered a couple of days ago? Well now it’s live. Turns out it’s “an experiential website designed to gather and graph the publicly available data that govern people’s lives in a single location.” Continue reading
Watch Dogs isn’t due until November, but Ubisoft is already starting to tease audiences. A mysterious “WeareData” site has appeared, with the line “Have you ever experienced the power of data? Be prepared for watch_dogs WeAreData.”
Nothing is known about the site. See for yourself at wearedata.watchdogs.com. Ideas, anyone?
A Best Buy listing has revealed that a season pass for Assassin’s Creed IV: Black Flag will be available for $20, and will make the assassin Adewale, Edward Kenway’s first mate, the star of the story. According to the listing, the DLC will “take you even deeper into the real explosive events of the Golden Age of Pirates.” The $20 pass will include both single and multiplayer content, “a $20 savings off the regular price” for both.All I can say is: DLC five months before the game will actually be available? Really, Ubisoft? Really?
As a part of video game week on Late Night with Jimmy Fallon, Watch Dogs made an appearance, and gameplay was shown off. The footage featured a sex doll, creepily stalking a woman to then chasing down her assailant via a foot-to-car chase, and more. Aisha Tyler described the game as one that “feels like it has all the components of Grand Theft Auto but its bigger and more exciting. It’s an open-world hacking game, but you can be stealthy, you can be a spy, you can be balls-out shooting, you can be driving. Every single thing you want to do in a game, you can do in this game and it’s very cool.”
At E3, Ubisoft game director Ashraf Ismail confirmed that the PS4 version of Assassin’s Creed IV: Black Flag will be a launch title. The game’s slated for an October 29 release. At E3, Sony also announced that exclusive PS3 and PS4 content will be available, which will focus on the Aveline character from the Vita’s Liberation. Ismail noted that the content picks up where Liberation ended.
In an interview with Polygon, Ubisoft’s CEO Yves Guillemot stated that the length of this generation’s console cycles has hurt the games industry. In the wake of the Wii U’s recent launch, and the upcoming launches of the Xbox 720 and PS4 within the next two years, he called for platform manufacturers to make the next-generation of consoles come to an and quicker than this generation’s.
“I think that what has happened is the transition has been very long. You know, in the industry, we were used to changing machines every five years. This time we are in the seventh year of the 360.
It looks like Ubisoft may have taken a liking to ex-Epic Games employee Cliff Bleszinski. In a recent tweet, Cliff was surprised by an unexpected package from Ubisoft while staying at a hotel, which contained a fully charged phone (with a Ubisoft logo-emblazoned background) with just one number in the contact list.
Ubisoft is being pretty spy-like with this. Check back for updates.
Ubisoft has released a new Assassin’s Creed 3 gameplay video, showcasing the Lost Mayan Ruins single player mission and the unlockable Sawtooth Cutlass, which will help you “ignite the revolution” (don’t read into that). Assassin’s Creed 3 will make its way to the PS3 in late October.
Over at Amazon UK the box art for the PS3 edition of Assassin’s Creed 3 has been marked as an “exclusive edition,” and will include “60 minutes of exclusive gameplay” (this so far looks like it only applies to the PS3 version). It’s unknown what the extra 60 minutes includes, and Ubisoft has not commented on the matter, so it remains unconfirmed.
I’ll keep you posted.
Ubisoft has confirmed that they will not hold a multiplayer beta for Assassin’s Creed III. Speaking about the matter in an interview with Xboxgamezone, game director of Ubisoft Annecy Damien Kieken said:
“A [mulitplayer beta] is something we want to do every year because we get community feedback that helps us tune the game. It is also a good reward for the community that has followed us from the beginning.
Doing a beta takes a lot of time; we’d need to polish a version, submit it to the platform holders and support it when it’s out. And all the time put into the beta doesn’t go into the final game. Because we wanted to push so many things into the game, we took the hard decision to favour the final game content instead of doing a beta and we believe it will be favourable in the end.”