Image Credit: Kotaku / Gawker Media
Of all the easter eggs in The Last of Us, one of them turned out to be pretty, well, naughty: the two phone numbers on a bulletin board in Pittsburgh apparently are the numbers for phone sex hotlines. However, Naughty Dog game director Neil Druckmann said that it’s a mistake, and it’s no easter egg: “That was an artist’s mistake. What happened was, they put some phone numbers in the game and then they thought they could just change the area code to 555, then it’s invalid because it’s what they do in movies. But I guess that doesn’t work when you have a 1-800 in front of it.”
According to Druckmann, it was just an honest mistake, and the team’s working to fix it.
Good one guys!
Image Credit: Kotaku / Gawker Media
Graphic designer Cameron Booth today berated The Last of Us developers on his blog for using his work in the game without permission. The work in question: the conceptual redesign of the Transit Map of the Boston subway system.
After first demonstrating is “frustration” on his blog, the Internet and all it’s Last of Us fans descended upon his blog, slamming him for berating Naughty Dog in the open before attempting to resolve it privately, telling him to be thankful that someone uses a “map of a map” he created, and that he should be glad that his “work is good enough for someone to actually want to use and shut the fuck up.”
He then updated his site after speaking with Naughty Dog, saying, “I’ve just spoken with Naughty Dog over the phone in a very constructive conversation. Can’t say more at the moment, but it seems as if matters will be resolved to everyone’s satisfaction shortly. I can say that they do acknowledge their error in using my map and were very apologetic for it. I likewise apologized for my initial vitriolic post.”
This also comes after Ellen Page expressed her dislike of the use of “her personality” as Ellie. Rough week for Naughty Dog.
After being unveiled at the VGAs last Friday, the official story trailer for Naughty Dog’s upcoming The Last of Us leaked to the internet for everyone to see. And if you were expecting an Uncharted-like experience, you won’t find it here. In this latest trailer, the Infected make their first appearance in in-game footage, death is everywhere, humans are just as dangerous as ever, and survivors have anything but an easy, well, survival.
Naughty Dog announced that The Last of Us is scheduled for a May 7th North American and European release date.
The rumors of Nate Wells’s departure from Irrational Games last week have now been confirmed. The firmer Irrational Games Art Director tweeted, “In this fall, and this is hard, In this fall, I’m taking my talents to South Beach”..wait..I mean #naughtydog and #thelastofus…can’t wait.” He’ll be joining Naughty Dog’s The Last of Us development team. Irrational’s Ken Levine also announced via Twitter that Scott Sinclair would be the new Art Director.
The numbers of the Bioshock Infinite development team are now two less, as both Director of Product Development Tim Gerritson and Art Director Nate Wells have left Irrational Games in the last month.
Gerritson worked directly with the content creators of the upcoming game while Wells is admired for his work on the original Bioshock. Both men have listed the end of their tenures on their LinkedIn pages. Wells did add Naughty Dog to his list of employers in 2012, which means he might work on the next Uncharted game, but the listing has been removed, so it’s simply a rumor at this point.
BioShock Infinite is slated to arrive on February 26, 2013.
Uncharted 3‘s multiplayer is receiving a huge boost with the latest patch, version 1.13, which is the game’s “biggest patch ever.” The patch, available today, will bring new multiplayer DLC which will be available in the August 15th PS Store update. The DLC is able to be unlocked “by earning the necessary in-game levels, completing specific treasure sets, or if you’d rather unlock a certain item quickly you can purchase it in the PS Store.” Continue reading