The highlight of today’s PS Store update would be the kickoff of the PSN Summer Blast sale, a multi-week event that discounts games all across the network. A wide selection of games have been discounted up to 60% for regular members, and up to 80% for the same items for PS Plus subscribers.
As for the store update, two new full PS3 games, Bladestorm: The Hundred Years’ War ($19.99) and Tour De France 2013 100th Edition ($49.99), are now available. MLB The Show: Home Run Derby is now on the PSN for $5.99. And there’s even more. Catch the full update here.
Catch the full lineup for the Summer Blast sale after the break. Continue reading
Proteus, the award-winning PC indie game will be making its way to the PS3 and Vita this fall. Curve Studios, working with the original developers Ed Key and David Kanaga, made it possible for the game to make the jump from the PC to console.
Described as “unique,” Proteus is “all about exploration, mystery, color and sound,” and “getting immersed in a dreamlike world.” The first-person pixelated adventure game is procedurally generated, meaning the game is different each time it’s played.
The experimental game takes you through all four seasons of the island to the end — if there really is an “end,” in the traditional sense: it’ll be nearly impossible to see everything the game has to offer with one play through. Plus, the simplicity of it all is what makes it amazing: there are no scores, leaderboards, or checkpoints. So sit back and enjoy the world, and the music and sounds, which is what makes the game so special.
Curve Studios Marketing Manager Rob Clarke also noted that they’ve “been working with Ed to make the PS Vita and PS3 versions even better than the original, and over the next few months we’re going to have more information on how we’re using the power of PS3 and PS Vita to bring the absolute best Proteus experience to you guys.”
Proteus will be a Cross Buy title, and will be arriving in the coming months. If you can’t wait, it’s available on Steam for $10.
In Contrast, users take up the story of Dawn, an imaginary friend of Didi’s, as she assists her in “reuniting her parents as she uncovers truths and drama.” Also, Laura Ellis features in the game’s amazing jazz-based soundtrack.
Contrast will reach the PSN later this year.
Here’s more Uncharted movie news — not that it’s getting any closer to being released (or even made at that). In an interview with IGN, Seth Rogen and Evan Goldberg said that Naughty Dog did ask them more than once to write the script for the movie, which has been stuck in film hell since mid-2007.
According to the two, they turned down the offer as they didn’t know how to bring it to the big screen. Regarding their reasoning, Goldberg said “It’s just going to be Indiana Jones. If we could figure out a way to make it not Indiana Jones, it’d be awesome.”
A LOT of names have been attached and removed from the project: David O. Russell, Mark Wahlberg, Avi Arad, Joshua Oppenheimer, Neil Burger and Marianne and Cormac Wibberley. There have been multiple scripts and rewrites. Some fans have even taken up the task of making the movie themselves over at the IGN boards.
Will we ever get an Uncharted movie?
Of all the easter eggs in The Last of Us, one of them turned out to be pretty, well, naughty: the two phone numbers on a bulletin board in Pittsburgh apparently are the numbers for phone sex hotlines. However, Naughty Dog game director Neil Druckmann said that it’s a mistake, and it’s no easter egg: “That was an artist’s mistake. What happened was, they put some phone numbers in the game and then they thought they could just change the area code to 555, then it’s invalid because it’s what they do in movies. But I guess that doesn’t work when you have a 1-800 in front of it.”
According to Druckmann, it was just an honest mistake, and the team’s working to fix it.
Good one guys!
Ride to Hell: Retribution is now available for North American PS3 users. European users won’t get to see the biker until June 28. In the meanwhile, check out the launch trailer after the break. Continue reading
Graphic designer Cameron Booth today berated The Last of Us developers on his blog for using his work in the game without permission. The work in question: the conceptual redesign of the Transit Map of the Boston subway system.
After first demonstrating is “frustration” on his blog, the Internet and all it’s Last of Us fans descended upon his blog, slamming him for berating Naughty Dog in the open before attempting to resolve it privately, telling him to be thankful that someone uses a “map of a map” he created, and that he should be glad that his “work is good enough for someone to actually want to use and shut the fuck up.”
He then updated his site after speaking with Naughty Dog, saying, “I’ve just spoken with Naughty Dog over the phone in a very constructive conversation. Can’t say more at the moment, but it seems as if matters will be resolved to everyone’s satisfaction shortly. I can say that they do acknowledge their error in using my map and were very apologetic for it. I likewise apologized for my initial vitriolic post.”
This also comes after Ellen Page expressed her dislike of the use of “her personality” as Ellie. Rough week for Naughty Dog.